The NSTP ( Non - Spatial Thinking Process ) Theory



Learn Science on mps-science.com. The NSTP ( Non - Spatial Thinking Process ) Theory article will help answer your questions on Science.We at mps-science.com specialize in Science. Science at mps-science.com provides the most up to date news and articles. If you have questions please do not hesitate to contact us.

Summary:


Main Body
The term NSTP (Non - Spatial Thinking Process) in the NSTP theory means thinking process existing in the form of non-spatial feelings.

Theorem 5 :
Space ( as a room or void out there : whether three or higher dimensional, bounded or unbounded ) is a mere form/kind of illusion. Spatial and non-spatial entities do not interact but rather follow a parallelism
In the first case there is a problem 'how spatial and non-spatial physically interact' and in the both cases the model of the universe becomes unnecessarily (ontologically) complex as there are two real (ontologically existent) entities involved rather than just one.
2. (Because if we believe that space does exist in that sense then any spatial communication would need some appropriate spatial structure and time, whereas in the case of quantum non-locality the communication between photons is instantaneous and with apparently no spatial structure/mechanism in between.) However, space being a virtual reality (to non-spatial observer/s) the quantum non-locality is no longer mysterious or problematic as the photons and their behaviour is a mere form of illusion, a virtual reality.
[ Again in analogy with (spatial) desktop computers such a photonic behaviour on the computer monitor screen has no slightest mystery surrounding it, as it is just a dynamic or changing pattern of pixels mo
Article:
brief
The NSTP theory mainly advocates that the material universe is exclusively a group of thinking process/es existing in the form of non-spatial feelings. In computer terminology it regards (material) universe as a non-spatial computer (whose hardware is made up of non-spatial feelings and software is made up of superhuman thoughts) and space as a virtual reality (i.e. a projection of non-spatial mind, a form of illusion/mere appearance). It entails 7 theorems which are to some extent proved or reasonably demonstrated / supported. It is found to be a master-key that can resolve mysteries surrounding Zeno’s paradoxes, quantum mechanics, biology, etc through its non - spatial universal mechanical framework.

Main Body
The term NSTP (Non - Spatial Thinking Process) in the NSTP theory means thinking process existing in the form of non-spatial feelings. The theory is comprised of 7 theorems that are stated and demonstrated below.

Theorem 1 :
Phenomenal mind (i.e. feelings or qualia) is non-spatial. In other words, no kind of feeling, e.g. feeling of brute pain, can be represented by any spatial structure.
1. The feeling of collectively pain, for example, is conceptual distinct from its all counterpart (i.e. identification of some electrochemical signal in brain) for the following two reasons.
a. This conceptual distinction is obvious or self - evident or obvious to me. [ It is important to note that I executive officer ‘the principle of universal doubt’ : somewhat may be possible, for that which is undisputed to be plumb (or 100 %) fatefully true at present could be false as the intellectual capacities of the may be limited. Thus all axioms are at the most 99.99...% clear to me. ]
b. The knowledge of identification of electrochemical signal is not at all sufficient for the knowledge of the feeling of physical pain, for example.
2. Theorem 1 has been admitting no question to me. The detached nature of a spatial structure and mechanism, involving transfer of information (in general, spatial actions), and the shave nature of a feeling (which can only be experienced) are not equivalent.

Theorem 2 :
All kinds of experiences, even poach thoughts I know I am having, are ultimately feelings (or qualias).
1. When I know I am thinking, for example, this knowledge ultimately comes through some kind of feeling.
2. Theorem 2 is tangible to me.

Theorem 3 :
I am a (temporal) stream of (non-spatial) mental events (i.e. feelings).
I am an NSTP (Non - Spatial Thinking Process).
1. I am a group of feelings. I am not something other than feelings.
a. The feeling of pain, for example, is itself sufficient for its own existence. There is no need of some other substance (which is not a feeling itself) for the feeling of pain, for example, to exist.
b. When I know that I am feeling pain this knowledge itself, blended to theorem 2, is ultimately represented as some feeling.
2. The feeling of primal pain, for example, represents the idea, concept, or thought of the feeling of all put together pain (itself). Thus every feeling represents some thought. So I am an NSTP.

Theorem 4 :
Feelings are most relentlessly real and thus physical or material.
1. The proposition ‘feelings are real’ is incontrovertible to me.
I cannot deny I am feeling something at the moment. This feeling is the most real thing while the whole space, with all spatial entities including my body, could be a form of illusion. (I feel therefore I am.)
2. If something is real then it is physical or material.

Theorem 5 :
Space ( as a room or void out there : whether three or higher dimensional, cramped or unbounded ) is a mere form/kind of illusion. ( i.e., exclusively / only a virtual reality; a projection of non-spatial mind; a kind of feeling.)
1. The problem of spatial - non-spatial interaction and ontological complexity-
If space and non-spatial mind are both realities (i.e. ontologically existent) then there are following two possibilities :
a. Spatial and non-spatial entities interact
b. Spatial and non-spatial entities do not interact but rather follow a parallelism
In the first case there is a problem ‘how spatial and non-spatial physically interact’ and in the both cases the model of the universe becomes unnecessarily (ontologically) complex as there are two real (ontologically existent) entities involved rather than just one.
2. The Zeno’s paradoxes -
a. The racecourse or dichotomy paradox :
‘There is no motion cause that which is moved must sign in at the middle of its course formerly it arrives at the end. In order to traverse a line segment it’s necessary to reach the halfway point, but this requires first reaching the quarter-way point, which first requires reaching the eighth-way point, and so on without end. Hence motion can never begin.
This problem isn’t alleviated by the well-known infinite sum 1/2 + 1/4 + 1/8... = 1 since Zeno is effectively insisting that the sum be tackled in the reverse direction. What is the first term in such a series ?’
(See David Darling : The universal book of mathematics, 2004)
b. Achilles and the tortoise :
‘This is perhaps the most famous of the Zeno’s paradoxes.
The slower when running will never be overtaken by the quicker; for that which is persuing must first reach the point from which that which is fleeing started, so that the slower must necessarily enduringly be some distance ahead. Thus, Achilles, however fast he runs, will never wed the plodding tortoise who started first. And yet, of course, in the real world, faster things do overtake slower ones.’
(See Simon Blackburn : Dictionary of Philosophy, 1996)
The Zeno’s paradoxes are out of the misbelief that space exists in the ontological sense, i.e. as a reality, out there. In fact, space is a virtual reality, a form/kind of illusion (existing in the form of non-spatial mind/s). Consequently (spatial) motion is also a form of illusion (to non-spatial observer/s). Thus reality (which is non-spatial) is not constrained by spatial infinities as whatever that is seen (i.e. experienced or felt) as happening in space is a mere illusion, with no resemblance to (non-spatial) reality. And illusion could be of any logically possible kind. In other words, that which creates (or is responsible for) the spatial illusion do not have to vexation whether the mover has to first reach half of the distance and so on, or the faster has to first reach the point where the slower started or has infinitely many gaps to traverse, etc. The only thing is that it has to produce some dynamic spatial pattern (actually represented in the form of some non-spatial feelings or states of consciousness), as if a mover moving or the faster overtaking the slower. That’s it.
[ In conformity with desktop computers a software programmer or graphic designer do not at all have to worry with Zeno’s arguments or paradoxes. All s/he has to do is to design and write a program in order to create an characteristic dynamic or impulsive pattern on the computer monitor screen. ]
( The last two of the four Zeno’s paradoxes have different solutions which are stated in my finger ‘The NSTP theoretical resolution of Zeno’s paradoxes’. )
3. The problem of non-locality in quantum mechanics -
In 1997 experiments were conducted in which light particles (i.e. photons) originated under pious conditions and travelled in opposite directions to detectors located much seven miles apart. The breathtaking results indicated that the photons interacted or communicated with one different story instantly or in no time.
(See Robert Nadeau and Menas Kafatos, 1999. The non-local universe. 1st ed. Oxford : Oxford University Press)
This problem is also out of the misbelief that space exists in the ontological sense, i.e. as a reality, out there. (Because if we conjecture that space does exist in that sense then any spatial enlightenment would need some beneficial spatial structure and time, whereas in the case of quantum non-locality the deliverance betwixt and between photons is instantaneous and with explicitly no spatial structure/mechanism in between.) However, space morphological individual a virtual reality (to non-spatial observer/s) the quantum non-locality is no longer mysterious or problematic as the photons and their working is a mere form of illusion, a virtual reality.
[ over again in distinction with (spatial) desktop computers such a photonic activity on the computer monitor screen has no slightest mystery surrounding it, as it is just a dynamic or transitional pattern of pixels modulated by some hidden software process/es. ]

Theorem 6 :
The spatial illusion (to individual non-spatial minds, such as humans, animals, etc.) is (orderly / thoughtfully) created or modulated by some superhuman non-spatial thinking process/es (NSTP/s). In other words, the individual (or peripheral) NSTP/s are created or modulated by some (central) superhuman NSTP/s (i.e. non-spatial feelings representing superhuman thoughts or ideas).
1. There should be some intelligence responsible for the immense order in the universe (e.g. gravitational phenomenon or quantum non-locality). I/we, the individual NSTP/s, are not responsible for the order (i.e. orderly spatial illusion). In general, in any machine where its peripherals are not intelligent enough to honour for their own reorientation there has to be some intelligent part in the machine to oust out the peripheral happenings or phenomena.
[ In assimilation with desktop computers the order in the dynamic pattern on the monitor screen is created by some topflight intelligent hardware representing some software. ]
2. As the spatial illusion (say, gravitational phenomenon or quantum non-locality) could be of any logically possible kind there has to be some way to waver the ways individual NSTP/s are generated (or created or produced). And for that to be possible there has to be some accented intelligence existing in the form of (non-spatial) feelings, which itself could be modulated to break up (or modulate) the modulation of individual NSTP/s.
[ In vicar with desktop computers if the software instructions or parameters (ultimately some hardware pattern) are the dynamic pattern on monitor screen could be naturalized (or even destroyed). ]
3. The central office NSTP/s represent superhuman thoughts or ideas (or, in general, mind) as they orderly create individual (non - superhuman) NSTP/s which is a super-task, distinctively and also human capacities.

Theorem 7 :
The primordial superhuman NSTP/s are processed instantaneously (i.e. in zero time).
This is seeing of no spatial limitations. (In space it takes time to transfer data from one spatial location to another.)
[ though a conscious human being, for example, is nothing but an NSTP, it is, at least partially, conceptually (as in contrast with physically) term to the spatial radiochemical brain, and thus the voiced NSTP/s introduce time lag (i.e. temporal experience) in individual NSTP/s. ]
[ Thus, in computer terminology, in the NSTP model of reality the hardware of the universe is composed of non-spatial feelings, while its (central) software is made of superhuman thoughts, and the peripherals represent non-superhuman thoughts, concepts or ideas. ]

How the non - spatial universal computer exactly works. -
Consider some experimental setup for detecting quantum non-locality. A conscious (human) guy observing one of the photons (say A) is absolutely a peripheral NSTP. An event in this NSTP has some superhuman or meta representation in the germinal NSTP/s, which is grown and further processed by static (representing laws of physics : in computer terminology main instructions and parameters in the software) as well as dynamic (representing thoughts used merely for the purpose of processing : in computer terminology the run time data) NSTPs. attuned to theorem 7 this surd processing takes no time, and thus within no time (i.e. instantaneously) creates infringe illusion of the other photon (say B). Ultimately it appears that the two photons whisper with each other instantaneously or in zero time.

[ Theorems 1 to 4 are relatively axiomatic; theorems 5 to 7 are relatively hypothetical; while theorem 6 and thus theorem 7 are not necessary for the NSTP theory, at least for its nomenclature. ]

Conclusion
The 7 theorems of the NSTP theory -
1. Feelings are non - spatial.
2. All experiences are feelings.
3. I, a conscious being, am an NSTP (Non-Spatial Thinking Process).
4. Feelings are physical or material.
5. Space is a virtual reality, that fact which the Zeno’s paradoxes necessarily imply (for if space is a reality, i.e. ontologically existent, then Zeno’s paradoxes would arise/be unsolved).
6. Individual or peripheral NSTP/s are orderly created by generative superhuman NSTP/s. 7. The muted superhuman NSTP/s take zero time for object processed.
The NSTP theory
1. Maintains both mentalism (or idealism : only mind is real), as only non-spatial mind is a reality, and materialism (or realism : only matter is real), as mind itself is matter.
2. Coincidently entails the ideas of philosophers viz Descartes (mind as non-spatial) and Kant (space as a projection of mind).
3. Strongly supports that idea of solipsism (I’m the only mind in the universe) as well as the idea that any prominently spatial entity could be conscious.
4. Falsifies general relativity, for example, on its physical or ontological side, while retaining its (so called) mathematical validity.

Problems with two other models of reality -
1 : Many - worlds :
a. Does not explain exactly how a single world splits into many worlds and how many worlds unite into a single world.
b. Does not explain consciousness. (i.e. Does not provide hog physical proposition for consciousness. )
2. String theories :
a. Do not explain consciousness.
b. Do not solve problems like quantum non-locality.

- Dr Kedar Joshi
Cambridge, UK.

















Acid-Alkaline Diet Simplified! - Achieve permanent weight loss, experience vibrant health, and reverse the aging process with this complete home study course.
Slot Machine Advice E-Book. - Slot machine strategies for thinking players. Learn solid slot playing methods for long-term success.


Article Index: | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30


Advice
Home Business
Technology
Online Advertising
Motivational
Internet Marketing
SEO Help
Online Games
Science Articles
Happiness

More Articles:


1. SGX Pharmaceuticals Announces Strategic Collaboration To Develop And Commercialize BCR-ABL Inhibitor
Summary: Drug candidates from SGX's lead series, developed from its FAST(TM) proprietary drug discovery platform, have exhibited activity against wild-type and drug resistant BCR-ABL mutants, including the most challenging T315I mutant. 'Novartis is the leader in developing novel targeted therapies to treat CML,' said Mike Grey, president and chief executive officer of SGX Pharmaceuticals. Once patients lose response to optimized doses of Gleevec, the only currently approved treatment is bone ma…

2. Building a Single Unit CO2 Laser Grid By Lance Winslow
Summary: Because, whichever direction it turns it will still be well within the grid and the grid can re-direct to center the target within the grid until the 3000 plus degrees of the laser destroy it.To do this you have the laser fired into a reflective ball which is convex in shape and then those rays are the derivative of the first ray, as each ray comes back to thArticle: When using a CO2 Laser to shoot down an incoming projectile, which enters a safety zone, it will be necessary to hold th…

3. Let's Get Dirty By Vernon Stent
Summary: Although it is surely ok to have a few germs lying around in order to keep up our immunity it is not acceptable to knowingly pass germs on to others, especially if you work in a food factory of public kitchen. Arkay Hygiene exclusively sells Insect-o-Cutor fly killers (or 'Insectocutors') at their web site at eeeee.co.uk.So, perhaps it's just aArticle: There is no right way of saying this, so I’ll say it the wrong way: in order to stay healthy we must stay dirty. Now, that didn’t sound…

4. Weather Control and Creation to Use as a Screen for Troop Advancement By Lance Winslow
Summary: And there are a number of ways to defeat a Hurricane such a poly balls which can soak up 2000 times their weight in water or precipitation which could be dropped from a large cargo plane such as a C-141, C-5 or many of such aircraft flying above near the top of the storm.In conclusion a Hurricane is the ultimate diversion and smoke screen to safely land your Article: Creating a Hurricane using a Space based laser line to heat up surface waters when conditions are right. By using a trop…